The Fell Gard Codices

A Post Averted

May 31st, 2011

The Fell Gard Codices is set in a world fairly similar to medieval Europe. There are significant differences, the presence of magic perhaps not least among them, but in terms of technology and society it’s much like Europe, and specifically north-west Europe, between about 1000 and 1200. That’s a slightly earlier era than many fantasy […]

A Theory of the Random

May 30th, 2011

Having written a bit about randomness, I thought I’d add a few more words about why the idea interests me, and why I’ve decided to try to write a serial in this particular way. Fundamentally, and perhaps paradoxically, I believe that this method liberates my creativity. To begin with, the dice don’t generate the dungeon […]

On Randomness

May 27th, 2011

As I mentioned in the Question-and-Answer page, I’m creating The Fell Gard Codices with the help of random dice rolls. In fact, random factors define the story on a fundamental level, shaping the layout of the dungeon, its contents, and even any combat and adventure scenes that occur. I can imagine that this raises a […]

Hello, and welcome to The Fell Gard Codices. The Codices are a fantasy fiction serial I’ll be posting to this site three days a week. I also plan to talk from time to time about fantasy fiction in general, history, gaming, and whatever else seems relevant. Over the next week or so I plan to […]

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