Here’s the set of posts I wrote about the aleatory process of creating Fell Gard — a description of how I use the dice, and some reflections on how it seems to be working.
Part I, an introduction
Part II, on the physical maps
Part III, on charts and balancing probabilities
Part IV, on encounters
Part V, on cheating
Part VI, on probability and unlikeliness
Part VII, on the subjective effect of random chance
Part VIII, an overview and conclusion
An epilogue, presenting a final thought